I’m going through a list of part numbers and snarfing datasheets for them. I’ve written a googling script for this, but I still end up copying and pasting URLs, typing “wget ” or “links ” or “mupdf ”, tab-completing filenames that were just output, and so on.
I feel like the ideal thing here would be to have my keyboard focus be on some object, such as an URL or a downloaded file, and have a menu of keystrokes for operations or for changing the focus. This doesn’t have to be modal in the Bravo sense — the command keystrokes could all be control keys, for example.
The operations I’m currently going through are:
links
or wget
on itlinks
and maybe save a filemupdf
(faster) or xpdf
(shows outlines but often has
trouble with non-ASCII) or evince
(handles Chinese in outlines
better, and prefetches)It would be really nice to have an environment where I could implement new object types, or add new operations to existing object types, and have them immediately visible and instantly invocable.
For integrating existing programs like links
or catdoc
into the
environment, it would be useful to run them inside a container so that
the environment can observe what new files they create and reify them
in the UI. But it might be good enough to just rescan the directory
after they exit.
(You could implement such an environment with multitouch too, of course.)
The idea here is that you are standing on top of a linear “operand stack” of objects, some of which correspond to filesystem files, and you can use keyboard commands to invoke operations provided by the objects, or to navigate and manipulate your environment. Generally objects are not destroyed, just moved to a second “discard stack” from which you can easily recover them; nor are they duplicated.
The discard stack is displayed upside down above the operand stack.
The basic navigation commands are:
^N or downarrow: discard the top of stack by moving it to the top of the discard stack
alt-^N or alt-downarrow: discard the object under the top of the stack by moving it to the top of the discard stack
uparrow or ^P: recover the object at the top of the discard stack by moving it to the top of the operand stack
alt-uparrow or alt-^P: recover the object at the top of the discard stack by moving it under the top of the operand stack.
It will be seen that these four operations are sufficient to move your focus to any object and to permute the objects arbitrarily, though inconveniently. You can also type to create new string objects or edit the text in existing string objects; if your focus is on something that doesn’t handle text, the environment will create a new string object for you in this case. If your focus is on a string and you want to create a new blank string to type into, you can press Enter.
For more efficient structuring, you can create a new “frame” by typing ^O. Frames can contain other objects. They support some additional key commands:
Alt-^F or alt-rightarrow: make the frame gobble up the thing below it on the operand stack, moving it from that operand stack to the bottom of the frame’s operand stack.
Alt-^B or alt-leftarrow: move the item at the bottom of the frame’s operand stack into the current operand stack, under it.
These two provide a convenient way to gather together a group of related objects to move them together to some other place and deposit them there. But frames also contain a whole new operand stack and discard stack, a whole universe within a universe, allowing you to enter them and navigate around within them:
TAB: cycle the frame’s display on the stack between one-line, expanded, and fully expanded versions
^F or rightarrow: enter the frame to abide within it a while.
The environment also has a ^B or leftarrow command to get out of the current frame, returning to wherever it lives.
There is an important distinction here between modeless universal commands available everywhere — ^B, ^N, ^P, alt-^N, alt-^P, ^O, typing text, and a few others to be mentioned later — and per-object-type operations only available on a particular kind of object such as a frame.
So, so far we have, apparently, an outliner. But each object type can both affect our view of the stack and provide additional operations. The simplest case of this is provided by strings, which implicitly highlight matches for their contents when you are focused on them, slightly graying out other parts of the stacks that don’t match them. But they also have an operation that hides non-matching parts entirely, toggled by the TAB key! And, when this is activated, the ^N, ^P, alt-^N, and alt-^P commands leap past the hidden items as if they weren’t even there; so by creating a search string and activating it with TAB, you can fold space and ride the string as a swift vessel to your destination.
(Hmm, at this point I think it’s probably better to have a separate “kill frame” accessed with ^K and ^Y, so that you don’t leave the search string beached at your destination. Then our two stacks merge into a single buffer that you move around in, rather than being two stacks.)
Such navigation is facilitated by further commands attached to alt-0, alt-1, and so on up to alt-9, displayed next to applicable items. In the case of a search, these just move your focus to the specified item, but other types of objects can instead use them for other purposes.
The datasheet example doesn’t involve ever combining two objects
together in a single operation, so it is not a good source of such
operations; my original example in Dercuano was numerical calculation.
In the datasheet example, though, it’s just fanout: string search term
→ Google SERP list → choose a link → open, rename, or delete the file.
You might choose the same link more than once, so you probably don’t
want the links to get consumed when you invoke operations on them
(like “open in links
”).
Actually, maybe there is an opportunity: represent the SERP as a sequence of 14 or so items, the first few of which are “wget”, “links”, “firefox”, and “close SERP”, and the others of which are the various URLs:
wget <-
links
firefox
close SERP
http://ww1.microchip.com/downloads/en/DeviceDoc/Atmel-0896-FPGA-AT40K05-10-20-40-Datasheet.pdf
https://www.microchip.com/AT40K20
https://datasheetspdf.com/datasheet/AT40K20.html
https://datasheetspdf.com/pdf/865245/ATMELCorporation/AT40K20/1
https://www.mouser.com/ProductDetail/Microchip-Technology-Atmel/AT40K20-2BQJ?qs=Nb%252BVlYz%2F1KKCyOZ25ZvByg%3D%3D
https://www.digikey.com/number/en/microchip-technology/150/AT40K20/9619
http://www.digchip.com/datasheets/parts/datasheet/054/AT40K20-2AQC.php
https://www.trustedparts.com/en/part/microchip/AT40K20-2BQJ
https://www.application-datasheet.com/pdf/microchip-technology/519015/at40k20-2aji.html
So initially your focus will be on, say, “wget”, and you can just select a link with alt-0 or whatever to invoke “wget” on the first link, creating another item for the file which you can then open with, say, “mupdf” or “xpdf”. The “wget” object isn’t just a string; it knows that only URLs are acceptable fodder for it.
But it might be just as reasonable to give the URL objects methods for wget, links, etc., that are invoked with separate keys. That’s not a reasonable alternative for numerical calculation, though.
Suppose you have some length on top of the stack, 3.1 meters or something, and you invoke its multiplication operator, which pushes a curried multiply onto the stack. Well, you can multiply 3.1 meters by any quantity: 5 newtons, or 2 meters, or 14.5 square centimeters, or just 3. But not by, say, “your mom”. So all the quantities (and none of the strings) on the stack are highlighted and given numbers; you can either use alt-5 or whatever to select the thing you want to multiply by, or you can navigate the multiply up or down to the appropriate place, or in and out of frames, or whatever. And then you can invoke it with whatever operand, the multiply operator disappears, and you get a product.
But if you invoke the addition operator instead, then only other lengths are fair game for addition, and 5 newtons and 14.5 square centimeters are grayed out. Just like your mom.
One thing I really like about this design is that you can very reasonably pop up menus of other things to do with your quantity. You can see a length represented in all the common length units, for example, and if you select one the list of units disappears and the displayed representation changes. And you might reasonably include actions like changing the plot color or numerical display format of a value, as well.
The focused element having the opportunity to change the display of everything else offers a substantial set of possible flexibility. In a numerical calculation, one obvious thing to include is the gradient, but also you can imagine various kinds of objects that change the view in various ways, perhaps previewing effects they could have if invoked.
Hmm, if you really want to minimize calculation keystrokes, you could make + or - or * or whatever quasimodal: when you press it, the reified operation appears in the buffer and its intended target is highlighted, and if you want to apply it to something else you need to select from a menu or start navigating, because if you don’t, it gets applied to the nearest applicable target as soon as you release the key. But I think that’s a different interaction design.
The preview principle mentioned above would suggest that in such a system, the default second target would have preview operation results displayed next to it. So if you have three numbers with the third one focused, you might have a display like
-6
3 +: 7 -: 1 *: 12 /: 1.33
4
and if you start pressing the * key, you might see
-6 0: -24
3 12
4 *
and if you then release * without pressing 0, then you’d send both the 3 and the 4 to the kill list and end up looking at
-6 +: 6 -: 18 *: -72 /: -½ 3
12 4
If you instead pressed 0 before releasing *, 3 survives, -6 and 4 get killed, and you end up looking at
3 +: -21 -: -27 *: -72 /: -8 -6
-24 4
If instead of having a kill list you just have the two stacks as I initially suggested, the “killed” numbers might just move down and be unhighlighted:
3 +: -21 -: -27 *: -72 /: -8
-24
-6
4
Note that the ^K/^Y formulation suggested above with a separate “kill frame” eliminates the need to have arbitrary frames and frame navigation to reorganize things easily; you can just vacuum up all the items you want to move to a particular part of the list and then truck them all over there at one in the kill frame. This is probably simpler than the outliner and dual-stack approach.
You could imagine applying such a formulation, either with nested frames or with just a working list and a trashcan list, to the problem of a filesystem for a small computer such as a pocket calculator — rather than giving your files names, you might give them positions in the list. This might include executable files — which perhaps can be simply frames, containing lists of steps (as in HP-48 RPL) or lists of methods annotated with control keys.